This just means we may fail to get a gl context, we just require
*some* color depth.
attrs[i++] = EGL_RGB_BUFFER;
attrs[i++] = EGL_RED_SIZE;
- attrs[i++] = gdk_visual_get_bits_per_rgb (visual);
+ attrs[i++] = 1;
attrs[i++] = EGL_GREEN_SIZE;
- attrs[i++] = gdk_visual_get_bits_per_rgb (visual);
+ attrs[i++] = 1;
attrs[i++] = EGL_BLUE_SIZE;
- attrs[i++] = gdk_visual_get_bits_per_rgb (visual);
+ attrs[i++] = 1;
use_rgba = (visual == gdk_screen_get_rgba_visual (gdk_display_get_default_screen (display)));